![]() Doing it that way ensures the neck will look right. It is just for extreme positions of the head, I prefer to work from the lower neck, to upper neck to finally the head. But so far it has been a big help with the eyes and some head positioning. Yep, I will be definitely playing around with it more to see what I can do with it. So I can't do the full 'mouse-'round' with it. Left/Right is a separate 'button' from up/down. Also some moves are separated, such as the eyes. I found out that Power Pose also works with Gen 3 characters too, albeit, not as many functions. Gotcha! Yeah, I saw that with the 'sun' icon with the eyes and figured that would follow suit with the hand. ![]() The points that look like a "sun" interact with more joints than one! There's one per finger, and another one for the whole hand! ^^Įxperiment with Power Pose a little bit, it has great features! I know there is a hand close and fist function manually, but I didn't know there is a function in Power Pose as well. How do you do a whole hand close with it? I have tried moving individual digits and while it works, it is a bit tedious and I prefer doing this manually. Just to do a simple up/down look-around movement of the mouse positions the eyes right where I want it. But Power Pose is a huge time saver when it comes to the eyes. Also for more precise movments, I still like manual better. Well for upper limbs I still use the manual controls mainly because there are TWO limbs and as such, then I can use the symmetry function. ![]() I don't like it for the upper limbs, but I still used it even there to select the node I want, instead of doing that from the viewport!įor the other stuff I like it! Especially the multiple selection movements: for example, you can move the whole head, both arms/leg or close a hand!
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